Divination – The School of Light and Dark

Divination – The School of Light and Dark

Divination is the heavenly, or hellish, art of moving through planes of both space and time. A diviner can, in theory, see the past, get glimpses of the future or understand the present better by being able to not only farsee, but see things that are completely beyond the diviners field of farvision—commonly known as remotevision.

How does it relate to the Wards of Arthur14579?

Porting, or translocating, your city is magnificent, but on its own is relatively useless. If you don’t know where you are porting too, how do you know where you are going to end up. You could, in theory, port right into the middle of a lake or find yourself at the bottom of an ocean.

By using remote vision, the diviner will be able to select a suitable spot, even adjacent to the enemy castle’s walls. Divining is hugely important to the Power of Translocation. It is also critical to battlefield intelligence, and as such is vital to the Power of War.

Simeon Evangus is head wizard of the School of Light and Dark. Some would say that he is the laziest of all the wizards as he places high regard upon comforts. Each of the halls and lecture rooms come complete with some of the finest beds in Quintz. Simeon states in his School notes that the strain of divination spells means that creature comforts are of paramount importance. Unfortunately, this has led to a culture of laziness to prevail in the School of Light and Dark.

Simeon is a human. He is a portly man who wears long and flowing gowns. His chins resemble a spreading staircase and his cheeks sag like saddlebags, but… he is a hearty fellow, prone to daydreaming and spouting nonsense. Well, at least, it’s nonsense to most, but not to him.

Simeon and Merl’s relationship would initially be described as neutral. Nothing is as important as Simeon’s work.

The School of Light and Dark makes up the third school on the southern outer circle, along with Aegis and Elemental. It's circular building rises above both. The lofty tower is immense both in height and breadth. A wide outer spiral staircase allows access to its many levels, and the stone balustrade lends the building a classical look.

What you see is only half the building. It is rumored to plunge as far into the earth as it rises above it. What hellish creations can be found in its depths fill the nightmares of many a divination apprentice.

Though tall, the building doesn't come close to Merlin's Eye.

Schools of Magic