Illusion: The School of Illusion

Illusion: The School of Illusion – Simply, the creation of illusions

Minor illusions can be of any sense—smell, sound, touch, taste or sight. Generally, only last a short time, under a minute or so.

Malleable illusions are minor illusions that can be manipulated. For instance, a door in a wall that you can manipulate to be there for a fixed period of time so that you can travel through it. Or you could produce a duplicate of yourself to take a punch.

How does it relate to the Wards of Arthur14579?

On the surface, very little. Illusion spells do not play a huge part in grand warfare however, they can be used to over-inflate army numbers when scouted—or completely with anti-scout—or the opposite and vastly inflate the numbers. You could create a battery of ballistae that aren’t truly there. Logistic-wise, a bridge over a river might transport an army across.

Illusion only plays a minor role in the wards.

Professor Zarden Corus

Zarden is a human but is also a bardic-wizard. He is affable, ready to offer the hand of friendship, but it comes at a cost—you have to listen to his stories. Zarden enhances his powers of illusion using his bardic talents. He is also a Master of Aromas and has developed night sight through years of exploration of Quintz’s catacombs. Zarden is the center of all things gossip. He is a bottomless pit of information and that comes with a measure of both influence and power. However, as he is friendly with all, you really don’t know where you stand with him.

The School of Illusion has pride of place on the very periphery of the Inner Circle. It sits opposite the House of Pulstar and looks up at Merlin's Eye. The School of Illusion is crescent shaped, quite often. It can, on occasion, be as tall as Merlin's Eye. Occasionally, it is a mere row of shacks, and sometimes it is a deep and dark forest. The School, by its very nature, thrives on surprise. Visitors are often found bumping into walls where doors appear to be, or falling through seemingly solid walls.

Inside, things don't get any better unless you learn to distrust every one of your senses.

Schools of Magic