Conjuration – The School of Artistic Magic

Conjuration – The School of Artistic Magic

The oldest school in Quintz, it believes it is the founding school of magic from which all else comes. Conjurers create something from nothing. They can create creatures to fight on their behalf or pull fog from across the land and cover a battlefield. The school though, whilst it can do fantastical things, does not understand the true potential of what it can do. Not only can it relocate the focus of the spell, but it can also relocate the caster.

How does it relate to the Wards of Arthur14579?

Probably the greatest magic ever performed it the land was by the Old Lords when they translocated or ported entire castles across the land. This led to huge battles as one or more Lords would port to an enemy Lord and attack. This, in turn, led to Lords clustering their castles in things called hives to protect themselves against porting armies. Of all the things the Lords achieved with their magic, translocation was probably their greatest feat.

Professor Lismal Conflistadore

Lismal in common with his school is the oldest wizard in Quintz. He considers himself head of all, the most important person in Quintz. He is head of Quintz’s ruling council (one that is made up of Lismal as leader, three other wizards, head of the artisan’s guild, head of Quintz’s army and the head of the Honest Grafters Guild). Lismal rarely takes classes as he has subordinate wizards in charge. These are listed elsewhere. Lismal has no interest in anything that alters the status quo. He is in charge, has been in charge for an age, and wishes to be in charge for as long and he lives, or longer if the School of Necromancy helps him.

Like the School of Illusion and the House of Pulstar, the School of Artistic Magic sits on the city's inner circle. It is seen as a good measure of status, and there are no schools that cherish their status more than that of Conjuration. The largest of all schools, it's building size is only rivalled by that of the House of Pulstar. Five marble plinths dot its paved entrance terrace, and each day five students vie to conjure the day's greatest wonder. The school sits in lush gardens, filled with topiaries surrounded by manicured lawns. The building itself would suit the School of the Divine better, as it is a true pantheon of the Gods. A grand, glazed, central dome rises from its colossal, marble-clad walls giving it the impression that Conjuration scours the city and dares any to question its dominance.

Schools of Magic